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Level Designer

Hello ! I'm Thomas, a Level Designer with a Master 2 degree in Game Design from Supinfogame Rubika.
As a designer, I believe games are a way for the players to live through unrealistic dreams.
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I focus my work around 2 pillars: Analysis and Iteration. I need to understand the players and how the game they like work to bring fun to them. Then I prototype and test it to make my own conclusions.
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I also believe there is no absolute knowledge and as such quick prototyping and testing are a key part of my workflow.
As a game lover I am interested in all kinds of genre and try to keep up with the game industry actuality in order to be an asset on any kind of project.
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